I made a quintet of monsters from Sega's 1992 Game Gear portable roleplaying video game Defenders of Oasis. Said title takes place in a Middle Eastern setting, a la 1,001 Arabian Nights, although all of the creatures don't necessarily reflect that motif. Speaking of which, if you're interested, you can see all of the enemies from said game, here, at the sprite bestiary I made for said game:
Newsprint, tissue paper, white glue, acrylic paint, wire twist ties (for tendrils/tail/legs structural support, Barometz and Mushus only), and sand (for surface texture, Cyclops and Mushus only).
[Barometz] 3.1 cm (1.2") wide x 3.5 cm (1.4") tall.
[Crocotta] 3.8 cm (1.5") long x 3.8 cm (1.5") high.
[Cyclops] 3.3 cm (1.3") wide x 3.7 cm (1.5") tall.
[Mushus] 2.9 cm (1.1") wide x 3.4 cm (1.3") tall.
[Salwa] 5.7 cm (2.2") wide x 3.5 cm (1.4") tall.
Four days in July, 2015. I made both Mushus and Barometz on the 4th, Cyclops on the 5th, and Crocotta and Salwa were produced over the span of two days, the 6th and the 7th. Let me tell you, my hands were starting to get mighty sore after modeling that many figures in such a short period of time!
Lots more photos/information: http://www.angelfire.com/ult/ace/DoO_assortment.html